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How Guilds work in Black Desert

Discussion in 'Black Desert' started by Daphonic, Feb 16, 2016.

  1. Daphonic

    Daphonic Gentleman Viking Grand Elder Elder

    Guilds can be upgraded from a full Clan - requirements are: Level 50 and 300k Silver. Guilds can also be made from scratch apparently - same requirement of level 50 and 300k silver. Members can join a newly made guild, but they won't receive the 0 contract fee benefit of upgrading from a clan.

    Talk to a guild NPC in order to make your guild.

    When you first make a guild, you will start with 200k in guild funds (the guild funds can only be taken out/controlled by the guild leader)

    Note: Guild leader cannot physically withdraw silver from the guild fund bank, he/she can adjust the rates and stuff, but can't actually put the silver in his/her inventory for personal use or whatever.
    The clan members and the guild leader will be registered under the basic contract.

    Basic contract: Duration - 0 days, Paycheck - 0 silver, contract fee - 0 silver

    New contracts will be applied everyday at 12am, and adjusted paychecks won't be applied immediately. (meaning the paycheck change will take effect the following day)

    During guild wars, new recruitments and kicking members won't be possible.

    Guild Karma
    Karma can be built from doing guild quests.

    Guild members earning contribution points will also have a part of that exp go towards guild karma.

    You need 100000 karma to declare war against another guild.

    If you kill someone while not in a war or siege, you will lose guild karma.

    Guild member permissions
    Guild leader: Guild emblem creation, recruitment/kicking, guild quest accept/turn-in, guild disband, promoting and demoting 2nd-in-command, declaring war, putting siege-related structures during sieges, opening castle doors, making guild announcements, guild upkeep payment (only if backed up), changing the level of contribution rewards given to members, able to use the guild shop.

    2nd in command: recruitment/kicking, guild quest accept/turn-in, opening castle doors, making guild announcements, able to use the guild shop.

    Regular members: none

    Guild emblems
    Put the image under name Gmark.png (must be 60x60 pixels) in My Documents/Black Desert/. Then go to guild window and press the Apply Guild Emblem. (You need a guild emblem ticket from guild npc)

    Guild Upkeep
    Once a guild goes over 30 members, guild upkeep tax will be applied. This tax will be deducted every Monday at 12am.

    Level 0 - 15 members - 0 upkeep costs

    Level 1 - 30 members - 0 upkeep costs

    Level 2 - 50 members - 100k silver

    Level 3 - 75 members - 250k silver

    Level 4 - 100 members - 500k silver

    The upkeep will be automatically deducted from the guild bank every Monday. Failure to meet payments will disable guild features and get worse if consecutive payments are not met.

    If payments are not met, the following changes will happen:

    Guild chat still usable, can't accept guild quests, can't adjust contribution reward rate, can't distribute daily allowance/payments to members, can attend sieges but you can't attack opposing guild structures.

    When guild payments are backed up, anyone in the guild can put in money into the guild bank (guild leaders can also press the pay backed up amount to pay from his own pocket)

    Guild funds
    Not everyone has access to the guild funds

    Daily allowance/paychecks can be distributed at 12am, and each member can directly accept them (I assume by clicking some button on the guild window - and you can only accept allowance/paychecks of that day's worth).

    If the guild funds run out before all members are paid, the remaining members won't receive their paychecks. (If you leave the guild while in this state, you won't be charged the contract fee)

    Guild upkeep payments will be automatically deducted (every Monday at 12am) before paycheck distribution becomes available.

    Guild Quests
    There are two types: Combat (hunting mobs), and Others (Gathering, trading, crafting).

    Combat quests are first come, first serve (a quest taken by another guild cannot be accepted), Other quests can be done by all guilds.

    Materials for Gathering/crafting/trading quests are only counted once the quests have been accepted. Any materials made ready prior won't be counted.

    Upon successfully turning in a quest, Guild points, silver (which will automatically go to guild funds), and guild karma.

    Guild points are used to obtain and level up guild skills (also needed to expand the size of the guild).

    In order to accept a guild quest, a registration fee is needed, and if the quest was not completed within the same day, it will automatically be cancelled.

    Higher level guilds will have access to higher tier of guild quests.

    Blood Oath is an item sold on guild shop that is required to use certain guild skills. (purchasable using guild funds)

    Guild Wars
    Upon declaring war, pvp becomes open against the opposing guild (regardless of guild member levels)

    You can declare war to up to 4 different guilds.

    You need 100k silver and 100k karma to declare war.

    Guild war information can be seen in the guild window and will show all the progress.

    The guild leader can stop a war at any time by pressing the STOP button.

    Guild skills
    Two types of guild skills - combat and other (like the quests)

    There are passive skills that are applied immediately after putting points into, and active skills.

    These active skills require the Blood Oath item that can only be used by the guild leader. All members no matter where they are will receive this skill buff when used. (Luck increase, increased exp gain, etc)

    Guild recruitment (contract)
    In order to become a member of the guild, the new recruit must sign a contract.

    The contracts are divided into durations:

    0 days - 0 contract fee, 0 paycheck

    1 day - 500 silver contract fee, 1000 silver paycheck (total after 1 day)

    7 days - 3500 silver contract fee, 7000 silver paycheck (total after 7 days)

    14 days - 7000 silver contract fee, 14000 silver paycheck (total after 14 days)

    30 days - 15k silver contract fee, 30k silver paycheck (total after 30 days)

    After 3 days in the contract, you can change the duration and paycheck through the guild window.

    Note: 1k silver is the starting base amount of paycheck you receive. Guild leader and officers can adjust that rate so that your paycheck amount increases depending on your dedication and relation with the guild.
    If a guild member is forcefully kicked from the guild while under contract, he/she will be paid 3x the paycheck amount as compensation. If the member decides to leave on his/her own, he/she will need to pay the contract fee.

    Note: Some may be wondering whether you receive 30k silver PER day if you sign up for 30 day contract - I believe it's still 1k silver per day, it's just that you will receive a total of 30k silver by the end of your contract.
    Once a contract ends, the member becomes FA (Free Agent). The member will no longer receive paychecks, and the member can freely leave or be kicked from the guild.

    Guild leader and officers can renew/adjust the paycheck amount and contract duration of each member - but must receive consent from the member.

    A guild member's paycheck can change based on his/her activity and contribution towards the guild. (attending sieges, doing quests, etc)

    Once a member leaves a guild, that person cannot join another guild for 1 day.

    Guild shop
    Only the guild leader and officers can access the guild shop. Some of the items offered are: cannons, cannon balls, traps, outposts, command HQ (for sieges), Blood Oath, etc.

    Upon successful capture of a castle, the guild owning the castle will receive funds from castle tax. A part of this tax will go towards the guild fund, and the remaining amount can be distributed by the guild leader as subsidies to guild members.

    Guild leader can adjust the rate through the mayor of cities or the market npc (not auction house).

    Once a guild has no members, the guild leader can disband the guild.

    source: http://bbs.black.game.daum.net/gaia/do/black/gm/read?bbsId=BDN003&articleId=12
     
  2. PerfectEnemy

    PerfectEnemy Member

    Are we all going to have contracts? If so, I would like the most amount paid to me lol
     
  3. Devylin

    Devylin Member

    Does the guild offer direct deposit or is it on one of those stupid Debit cards?
     
  4. Daphonic

    Daphonic Gentleman Viking Grand Elder Elder

    I'm looking at doing 7 day Contracts so that I can keep track of players Activity levels.
     
  5. Thayne

    Thayne Member

    I assume this means we start off as a 15 member clan until the guild gets formed when someone hits 50 and has 300k silver?

    What is the best way for us to contribute until the guild is formed and we can start completing guild quests? I guess just build our characters and have workers ready to start gathering/processing to help with the 1st guild quests?

    Super excited to start hammering out guild quests and seeing what some of the bonuses are.
     
  6. Daphonic

    Daphonic Gentleman Viking Grand Elder Elder

    We were able to create the Guild Right away with 100k Silver. We are not sure If they will change this yet.
     
  7. Thayne

    Thayne Member

    Quick question about contracts; in the tool tip it states contract increases are based on guild contribution. It also then states raises can be done once per day by the guild master. Are these separate or one in the same? Secondly, will we be implementing these to reward the folks focused on spending their time and energy on guild events versus themselves?

    I know there are many ways to play, and no one should be forced into doing anything they don't want to, but this may be a way to encourage more participation, so just looking for some thoughts or transparency on what this will be like for us.

    Cheers
     
  8. JDogg

    JDogg Member

    Now that we're doing more kill quests, the 4-5 people who can do them are soaking up all the contribution. It's impossible to keep up and a bit discouraging. Not that I really have a need to be the top contributor but not being able to contribute at all in these really long kill quests is irksome. It's early in the game. I don't understand the need to rush guild level nor do I understand the need to put the burden of guild questing on a minor few while the majority are unable to help. Seems like a recipe for bad guild chemistry.
     
  9. Daphonic

    Daphonic Gentleman Viking Grand Elder Elder

    Contribution will just show Contribution, We will not be raising anyone's Contract Prices. We will be using 30 day 30k/day contracts for everyone regardless.

    The higher levels have said they have no problem doing the kill quests, as they are the only way we know we will get Guild EXP 100%. We also do the Crafting quests as well, but those seem to be hit or miss in regards of people doing them, or able to do them. We have been getting a lot of Fishing Quests when we do them as of late, and they don't always get finished wasting the time of the people who tried to help do them.

    We aren't rushing guild levels or we would be doing 100% kill quests. We are starting to put points into Guild Perks with the levels.
     

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