Link to Original If you know one thing about indie MMORPG Camelot Unchained, it’s that CEO Mark Jacobs appears to dwell perpetually in internet comment sections amiably sparring with gamers and attracting loyal advocates. But if you know two things, you also know that the game is late. Really late. The RvR-centric, PvM-free, anti-lockbox, sub-only MMO was supposed to enter beta three years ago, according to its successful 2013 Kickstarter, but studio City State Entertainment suffered admitted setbacks along the way – both hiring difficulties in the company’s Fairfax, Virginia, location and technical hurdles. Much of that has since been rectified; in 2016, the company launched a second studio in Seattle while continuing to hire engineers and spending the better part of a year completely refactoring its character ability code and polishing up its home-grown engine. But here we are in 2018, still mumbling beta when? at Jacobs and his dogged crew. Well, we’re finally getting an answer to that question and more, along with a significant blast of hope for the future of the game, as CSE has just received a massive cash infusion to speed up development. I spoke to Jacobs at length – he’s infamous for being effusive – about what’s going on with the game and the studio in 2018. Read on for the executive summary! Show me the money So let’s talk about that cash infusion. After half a year of behind-the-scenes work, CSE has inked a deal with a group of investors including GF Capital, which is flooding the indie studio with $7.5 million to finish Camelot Unchained specifically. That augments the $4.5M in crowdfunds, plus the original investor kitty. Jacobs tells me the group includes trustworthy investors he’s worked with in the past (some of whom helped bankroll Mythic and Dark Age of Camelot, for example). Not all of the details are public, but I can say that it’s a minority stock deal, meaning that the investor group now owns a portion of City State, though not the controlling interest. Jacobs and his original co-investor (his sister, together with whom he preserves that controlling interest) and a member of the investor group will sit on the newly formed three-member board of directors. Moreover, Jacobs still holds the largest single share of the company himself. All of that might sound pretty scary, especially to MMORPG players still wary over Daybreak’s buyout by Russia-backed venture capitalists. But this is not an equivalent situation, Jacobs hastened to assure me. “They’re not looking to buy us for parts,” he explained, and they, like he, believe in the power of the PC market and CU’s role in it. In fact, his core requirement for agreeing to the investor deal was that he retain complete and total creative and development control of studio operations. The structure of the studio also remains the same, save the fact that Jacobs takes on a formal CEO title (co-founder Andrew Meggs is now formally the CTO). Nothing about the game’s design plans or launch business model plans will change, he vows; it’s still an RvR MMO, it won’t succumb to feature creep, it’s still not going to run with microtransactions or lockboxes, and it will still utilize a subscription-only payment plan. In other words, the game’s development will go on exactly as he planned it, and he wouldn’t sign on any other way. “I’m a goddamn stubborn New Yorker,” he laughed, “and the investors just want [CSE] to make a great game.” So gamers appear to have little to fear on that account.