Dain Frostweaver: I think we can move him to 6 or 7 second heal rotation with 4 Clerics. The rest can be spots and and rezzers, as needed. Mob: http://everquest.allakhazam.com/db/npc.html?id=5486 Mitigation of the Mighty III 1: Increase Corruption Counter by 9999 2: Mitigate Spell Damage by 30%, 0 total 3: Mitigate Melee Damage by 30%, 0 total 4: Absorb Dot Damage (30%) The Dain's Justice 1: Teleport to 603,3,65 in thurgadinb facing North
The biggest part is making sure whoever's turn is next when the teleport happens knows who to heal next, along with making sure someone gives a heal buffer to that tank. Ky/drak/onna do a good job announcing on discord who that is gonna be. Also, we should come up with some kind of protocol for when someone misses their turn, as well as getting back on track when some overlap occurs. Dont think it matters much for the fights we already do well, but for the later fights I think It'll help people understand when to cancel their heals sooner, conserving mana, as well as get more med time.