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Wormhole doctrine

Discussion in 'EvE Online' started by saintroshi, Oct 7, 2015.

  1. SHIELD FLEET. In order for us to progress into higher class holes, we all have to be flying in a cohesive fleet that works together. Shield tanked fleets for PVE are higher damage and faster moving. This will allow us to clear sites at a faster pace and in turn generate more isk. I understand that some of us are armor guys and this is going to require extensive skill training for some members. This isn't an immediate thing. Currently we live in a c2 with a c1 static. These sites can be easily done solo in a t1 BC of your choice. For us to move up to c3 and c4 holes we will have to be flying in a fleet.

    c3/c4 doctrine ships:

    LOGI:

    Solo logi. With this fit you should see your cap will last 30 seconds. If it is ANY less than that you will need to work on your logistics/cap skills until it reaches 30 seconds. This allows you to be stable running your local rep or your transfer reps.

    [Scythe, C3 Attack BC Support]

    Damage Control II
    Beta Reactor Control: Capacitor Power Relay I
    Beta Reactor Control: Capacitor Power Relay I
    Beta Reactor Control: Capacitor Power Relay I
    Beta Reactor Control: Capacitor Power Relay I

    Adaptive Invulnerability Field II
    EM Ward Field II
    Experimental 10MN Afterburner I
    Large Clarity Ward Booster I
    5a Prototype Shield Support I

    Medium S95a Remote Shield Booster
    Medium S95a Remote Shield Booster
    Medium S95a Remote Shield Booster

    Medium Processor Overclocking Unit I
    Medium Processor Overclocking Unit I
    Medium Capacitor Control Circuit I

    Medium Shield Maintenance Bot I x4
    Light Shield Maintenance Bot I x1

    Alternately we have the option of using 2 logi


    [Osprey, C3 Attack BC Support]

    Damage Control II
    Nanofiber Internal Structure II
    Overdrive Injector System II

    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    EM Ward Field II
    Experimental 10MN Afterburner I
    Large F-S9 Regolith Shield Induction

    Medium ‘Regard’ Remote Capacitor Transmitter
    Medium ‘Regard’ Remote Capacitor Transmitter
    Large S95a Remote Shield Booster
    Medium S95a Remote Shield Booster
    Medium S95a Remote Shield Booster

    Medium Ancillary Current Router I
    Medium Anti-Thermal Screen Reinforcer I
    Medium Processor Overclocking Unit I

    Hobgoblin II x4

    Anti Frigate:
    This is an important role. Basically this should be a ship with bonuses to webs and great damage output against frigs and cruisers. This roles requires high skill points and expensive ships. Ideal ships for this role are Huginn and Loki, Loki is the best choice because it can be used in this role up to c6 wormholes. t2 weapons are a MUST. (no fits yet)

    DPS attack Battlecruisers (the fun stuff)
    The idea here is LARGE weapon systems (hence why the anti-frigate is so important), big damage to melt sleeper battleships as quickly as possible.


    [Oracle, Shield Fleet Tach]

    Capacitor Power Relay II
    Tracking Enhancer II
    Damage Control II
    Heat Sink II
    Heat Sink II
    Heat Sink II

    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    Large Shield Extender II

    Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
    Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
    Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
    Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
    Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
    Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
    Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
    Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L

    Medium Capacitor Control Circuit I
    Medium Energy Burst Aerator I
    Medium Anti-EM Screen Reinforcer I

    [Naga, C3 Attack BC]

    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II

    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    Large Shield Extender II
    EM Ward Field II
    Tracking Computer II, Tracking Speed Script
    Tracking Computer II, Tracking Speed Script

    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L

    Medium Hybrid Burst Aerator I
    Medium Anti-Thermal Screen Reinforcer I
    Medium Capacitor Control Circuit I

    [Talos, C3 Attack BC]

    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Tracking Enhancer II

    Adaptive Invulnerability Field II
    Large Shield Extender II
    EM Ward Field II
    Phased Weapon Navigation Array Generation Extron

    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L
    425mm Prototype Gauss Gun, Federation Navy Antimatter Charge L

    Medium Anti-Thermal Screen Reinforcer I
    Medium Processor Overclocking Unit I
    Medium Hybrid Burst Aerator I

    Hobgoblin II x5

    No missile boats this fleet comp is designed for speed and flight time of missiles sucks.
     

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